Peer-to-peer

Peer-to-Peer

Peer-to-peer is a tool of how we communicate in real life. It allows us to deal with each other whenever we require. Furthermore, whenever we need something we are more likely to ask our peers (friends) who will possibly direct us to their peers. P2P technologies will allocate us in the course of our computer-stimulation or a computers and take our communications into cyberspace and to deal with one another as we would do in the real world.

Peer-to-peer computing

Peer A demand for a few data that Peer B has. Nevertheless, Peer A has to first situate Peer B through other peers in the P2P network. Once Peer B is situated, Peer A deals directly with Peer B.
For example, Myp2p is a website focused in programs for any types of Sports. The disadvantage of using free streams is that the quality can be very unsteady. Sometimes, finding a consistent, unbroken stream can be more complicated than discovering a dependable website. In addition, if the amount of users varies uncontrollably during the stream, it will disturb the speed and quality of the stream.

References

1.^ Rüdiger Schollmeier, A Definition of Peer-to-Peer Networking for the Classification of Peer-to-Peer Architectures and Applications, Proceedings of the First International Conference on Peer-to-Peer Computing, IEEE (2002).
2.^ Kelaskar, M.; Matossian, V.; Mehra, P.; Paul, D.; Parashar, M. (2002), A Study of Discovery Mechanisms for Peer-to-PeerApplication, http://portal.acm.org/citation.cfm?id=873218
3.^ Beverly Yang and Hector Garcia-Molina, Designing a super-peer network, Proceedings of the 19th International Conference on Data Engineering (2003).
4.^ Ranjan, Rajiv; Harwood, Aaron; Buyya, Rajkumar (1 December 2006), A Study on Peer-to-Peer Based Discovery of Grid Resource Information

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